Independent fan guide

MELVOR IDLE 2 Field Guide

New skills

The five genuinely new skills — and the three that are not

Ranching, Hunting, Beastcrafting, Construction and Enchantment are new to the series. What is confirmed, which are in Early Access, and why Astrology is not on the list.

Source-checked Last verified November 6, 2026 How we verify →
Hunting interface showing Bushlands animals such as wild chicken and wild cow, trap types, bait, and the survey, track and trap steps for a selected animal.
Hunting in the alpha: locations, animals, trap types, bait and a three-step survey → track → trap flow. This is an alpha build, so the final values may differ. Games by Malcs / Jagex. Official Steam screenshot of an alpha build.

The five new skills at a glance

The official announcement says the full base game has 29 skills, including 5 brand new. The September 2026 roster confirms the returning skills and places four remaining skills on the pre-1.0 roadmap. Together, those lists identify the five new-to-series skills below.

New-to-series skills and launch status
SkillStatusConfirmed detailNot published
Ranching Early Access Run a ranch; animals produce resources passively. Cows, pigs, sheep, chickens and worms were in the November 2025 alpha; wolves, dragons and elk were planned. Pen upgrades, feed costs, breeding, exact output rates.
Hunting Early Access Set traps and hunt animals across locations. The official alpha screenshot shows survey, tracking and trapping steps, snares, bird catchers and bait. Full animal list, final drop tables, trap recipes, balance.
Beastcrafting Early Access Confirmed new skill; prototyped in November 2025; in the alpha and Early Access roster. Mechanics, recipes, relationship to Hunting and Crafting.
Construction Pre-1.0 Listed on the official pre-1.0 roadmap and counted among the five new-to-series skills. Everything beyond its name and roadmap slot.
Enchantment Pre-1.0 Listed on the official pre-1.0 roadmap and counted among the five new-to-series skills. Everything beyond its name and roadmap slot.

Ranching: the cozy passive-resource skill

Ranching is the first skill built exclusively for Melvor Idle 2. The developer's description is deliberately simple: you manage a ranch, take care of animals, and collect important resources passively. It is positioned as a cozy management skill rather than another timing minigame.

At the November 2025 update, the available animals were cows, pigs, sheep, chickens and worms. Wolves, dragons and elk were named as planned additions. Those lists are from an alpha update, so they can change before and during Early Access.

Ranching is in the free demo and the Early Access build. The Ranching deep dive separates the confirmed loop from the mechanics the developer has not described.

Hunting: traps, locations and the three-step loop

Hunting is new to the series and is one of the more visually documented new skills. The official Steam screenshot shows:

  • Eight locations: Bushlands, Woodlands, Swamps, Steppes, Thicket, Plains, Mire and Highlands.
  • Animals such as Wild Chicken, Wild Cow, Greentail Bird and Bushland Rabbit.
  • Trap types including a Snare and a Small Bird Catcher, crafted through Crafting.
  • Tools such as a Tracking Stick and Binoculars.
  • A survey → track → trap flow with bait, animal levels and a trapless-hunting toggle.

Those details come from an alpha screenshot, not a final guide. The Hunting page breaks down what the UI shows and flags which numbers may change.

Beastcrafting: confirmed, but mostly unknown

Beastcrafting is new to Melvor Idle 2. Games by Malcs says it was prototyped in November 2025 and that it is part of the alpha and Early Access roster. That is the extent of the official mechanical detail.

The name and the presence of Hunting and Ranching make an animal-material relationship plausible, but “plausible” is not a source. We do not publish a recipe list, a material table or a training route for Beastcrafting. It is in the launch build; its mechanics will be documented after the game is playable.

Construction: on the roadmap, not at launch

Construction appears in the “Coming Soon” column of the official pre-1.0 infographic. It is not part of the 25-skill Early Access roster. The developer has not explained what it builds, how it trains or how it interacts with the existing bank and equipment systems.

Treat any pre-launch Construction guide with recipes, material costs or XP rates as unsourced. There is no official basis for those numbers yet.

Enchantment: on the roadmap, not at launch

Enchantment is also in the pre-1.0 column. It is one of the five new-to-series skills, and it is not in Early Access. The developer has not published its mechanics, the items it affects or how it connects to Runecrafting, Magic or equipment upgrades.

It is reasonable to expect an item-enhancement system from the name. It is not reasonable to publish specific enchantments before the developer does.

The three reworks that are not “new skills”

Several pre-launch articles count Astrology, Herblore and Agility as new. They are returning skills with reworked designs:

  • Astrology keeps its identity as a safe skill that provides bonuses across the game, but uses a different constellation and knowledge system. It is not in the demo; it joins at Early Access.
  • Herblore received what the developer calls a massive overhaul based on alpha feedback. It is not in the demo; it joins at Early Access.
  • Agility is a complete rework compared with the first game. It is not in the demo; it joins at Early Access.

Summoning and Archaeology are also returning skills, not new ones. Both are on the pre-1.0 roadmap. Township, the settlement skill from the first game, does not appear on the published Melvor Idle 2 roster.

Straight answers

Frequently asked questions

What are the five new skills in Melvor Idle 2?
The five new-to-series skills are Ranching, Hunting, Beastcrafting, Construction and Enchantment. Ranching, Hunting and Beastcrafting are in Early Access; Construction and Enchantment are on the pre-1.0 roadmap.
Are Astrology, Herblore and Agility new skills?
No. They are returning Melvor Idle skills with reworked designs. They are part of the 25-skill Early Access roster but are not among the five new skills.
Which new skills are in the free demo?
Ranching, Hunting and Beastcrafting are in the demo. The demo excludes Astrology, Herblore and Agility, but those are reworks, not new skills.
When do Construction and Enchantment release?
They are on the pre-1.0 roadmap, which the developer plans to finish during Early Access. No individual release date has been announced. They are not in the November 17 build.
Is Township in Melvor Idle 2?
Township is not on the published Melvor Idle 2 roster or the pre-1.0 roadmap. There is no official statement that it will return.
What does Beastcrafting actually do?
Games by Malcs has confirmed that Beastcrafting exists, was prototyped in November 2025 and is in the alpha and Early Access roster. It has not published the full mechanics, recipes or its exact relationship to Hunting, so we do not invent them.

Audit trail

Sources & verification

All links checked November 6, 2026

  1. Valve / Games by Malcs · Accessed November 6, 2026

    Used for: System requirements, Steam features, Early Access FAQ, full-release feature descriptions and official screenshots.

  2. Melvor Idle community wiki · Accessed November 6, 2026

    Used for: Reference for which skill names are returning from the first game (for example Summoning and Archaeology) and the absence of Township from the published MI2 roster.

  3. Games by Malcs · April 24, 2025

    Used for: Initial announcement, $14.99 price, full-release feature list, engine, platforms, monetization, localization and expansion plans.

  4. Games by Malcs · November 20, 2025

    Used for: Farming rework, Ranching animals, Mastery Guilds, Event Log, pets, soundtrack, Hunting and Beastcrafting prototypes.

  5. Games by Malcs · September 29, 2026

    Used for: 25-skill alpha roster, pre-1.0 roadmap infographic, Astrology and Combat Mastery Guild, Next Fest plans, mobile and web plans.

  6. Games by Malcs · October 29, 2026

    Used for: Early Access date and contents, Jagex publishing deal, demo save transfer, Next Fest results and planned launch changes.

Source links open the original publisher. Where the developer has not published a detail, this guide labels it as unknown instead of filling the gap from the first game.