Platform status at a glance
| Platform | Status | Release timing | Notes |
|---|---|---|---|
| Windows | Confirmed | November 17, 2026 | Steam Early Access |
| macOS | Confirmed | November 17, 2026 | 64-bit; Apple M1 or Intel Core M minimum |
| Linux / SteamOS | Confirmed | November 17, 2026 | Linux build listed; Deck rating not published |
| iOS | Planned | After Steam Early Access | No date |
| Android | Planned | After Steam Early Access | No date |
| Web | Planned | Unconfirmed | Depends on Godot C# web support |
| Epic / GOG / itch | Possible | Not announced | Developer has mentioned other storefronts “if requested” |
| Consoles | Not announced | — | No PlayStation, Xbox or Switch version confirmed |
Windows system requirements
These are the requirements currently listed on Steam. They are unusually light because the game is a 2D idle RPG, but the storage figures are the developer's recommended footprint, not a measured download size for the final build.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 7 and later (64-bit) | 64-bit Windows |
| Processor | Intel Pentium 4 or later with SSE2 | — |
| Memory | 1 GB RAM | 2 GB RAM |
| Graphics | Integrated graphics | — |
| Storage | 2 GB available space | 4 GB available space |
| Sound card | Optional | Optional |
Steam's own client note says Windows 10 or later is required for the Steam client from January 1, 2024, even where a game lists Windows 7 support. Treat Windows 10/11 as the practical baseline.
macOS system requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Mac OS X 10.9 (64-bit) | — |
| Processor | Apple M1 or Intel Core M | — |
| Memory | 2 GB RAM | — |
| Graphics | Integrated graphics | — |
| Storage | 4 GB available space | — |
| Sound card | Optional | — |
The listing names Apple M1 explicitly, so Apple Silicon is supported. It also lists Intel Core M as a minimum. The developer has not published a separate Apple Silicon performance note.
Linux and Steam Deck
Steam lists a SteamOS + Linux build with a 1.5 GHz processor, 2 GB RAM, integrated graphics and 4 GB of storage. GamingOnLinux independently lists the game as a native Linux title. That is a good sign for Steam Deck, but it is not the same as Valve's compatibility rating.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Linux | — |
| Processor | 1.5 GHz | — |
| Memory | 2 GB RAM | — |
| Graphics | Integrated graphics | — |
| Storage | 4 GB available space | — |
| Sound card | Optional | — |
Cloud saves and cross-platform play
Melvor Idle 2 is single-player, but it is designed to move a character between devices. The Steam page lists cross-platform cloud saving between PC and mobile “when available”, and the developer names Melvor Cloud as the system. Steam Cloud is also supported for the PC build.
- PC to PC: Steam Cloud can back up the save automatically; the demo also supports a local save-string backup.
- PC to mobile: planned through Melvor Cloud when the iOS/Android versions exist. Mobile is not available at launch.
- Demo to Early Access: forward-compatible. See the save-transfer guide for the official backup steps.
- No multiplayer: cloud saves do not imply co-op, trading or shared worlds.
Languages at launch
Early Access is English-only for official localization. The developer says official translations will arrive near the full release, following the same approach as the first Melvor Idle. Community language packs are planned through the mod manager during Early Access; they are not official translations.
The Steam listing currently shows English interface, audio and subtitles. There is no separate audio language track to choose at launch.
Straight answers
Frequently asked questions
- Is Melvor Idle 2 on Steam Deck?
- A Linux build is listed in the Steam requirements, and the game is sold for SteamOS + Linux. Valve had not published a Steam Deck compatibility rating for Melvor Idle 2 at the time of writing, so we do not label it Verified or Playable.
- Can I play Melvor Idle 2 on Mac?
- Yes. Steam lists macOS support with a 64-bit OS and an Apple M1 or Intel Core M processor at minimum. The game is not listed for 32-bit systems.
- When is the mobile version coming?
- Games by Malcs says iOS and Android are planned after the Steam Early Access release. No date has been announced. Cloud saving is designed to carry the same character across PC and mobile when mobile launches.
- Will there be a browser version?
- A web version is planned, but the developer says Godot with C# does not currently support web builds. There is no release date or confirmed browser storefront.
- Does Melvor Idle 2 support cross-save?
- Yes. The Steam page lists cross-platform cloud saving between PC and mobile “when available”, and Melvor Cloud is the named system. On PC, Steam Cloud is also supported.
- Is there a console version?
- No console version has been announced. The confirmed launch platforms are Windows, macOS and Linux via Steam. The developer has mentioned possible other storefronts such as Epic, GOG or itch, but not consoles.