Skills database
Every skill in the November 17 build, in one place.
The launch roster has 25 skills: 8 combat and 17 non-combat. Filter the database, check demo availability, and see which four skills are still on the pre-1.0 roadmap.
Roster at a glance
At Early Access
25
Full release
29
Combat
8
Non-combat
17
EA cap: 99. Full-release cap: 120. Demo cap: 60.
Melvor Idle 2's launch roster is smaller than the 29-skill figure on the Steam page. The November 17 build has 25 skills, all capped at level 99. Four more skills — Summoning, Construction, Archaeology and Enchantment — are on the pre-1.0 roadmap, along with the level 100–120 content.
Every skill below is sourced from the official September 2026 roster infographic and the October 29 launch post. The “what we know” column only repeats published detail; it does not fill gaps with assumptions from the first game.
Showing 29 of 29 skills
| Skill | Type | Status | Demo | Cap | What we know |
|---|---|---|---|---|---|
| Attack | Combat | EA | Yes | 99 | Melee accuracy skill in the reworked combat system. |
| Strength | Combat | EA | Yes | 99 | Melee damage skill, trained alongside Attack. |
| Defence | Combat | EA | Yes | 99 | Melee defence and evasion skill. |
| Hitpoints | Combat | EA | Yes | 99 | Your health pool and one of the eight combat skills. |
| Ranged | Combat | EA | Yes | 99 | Ranged combat using bows, crossbows and ammunition. |
| Magic | Combat | EA | Yes | 99 | Spellcasting combat skill; 40 spells were added in the June 2026 Combat Update. |
| Prayer | Combat | EA | Yes | 99 | Combat prayers that spend prayer points for bonuses. |
| Slayer | Combat | EA | Yes | 99 | Slayer tasks, masters and monster assignments. |
| Woodcutting | Non-combat | EA | Yes | 99 | Gather logs for Firemaking, Fletching and quests. |
| Firemaking | Non-combat | EA | Yes | 99 | Burn logs for XP and Mastery Guild progress. |
| Fishing | Non-combat | EA | Yes | 99 | Catch fish at locations with different spots and special items. |
| Cooking | Non-combat | EA | Yes | 99 | Turn raw ingredients into food for combat and quests. |
| Mining | Non-combat | EA | Yes | 99 | Mine ore, essence and gem veins for Smithing and Runecrafting. |
| Smithing | Non-combat | EA | Yes | 99 | Forge bars into weapons and armour with new Melvor Idle 2 mechanics. |
| Fletching | Non-combat | EA | Yes | 99 | Craft bows, arrows and other ranged equipment. |
| Crafting | Non-combat | EA | Yes | 99 | Craft equipment and materials, including traps used by Hunting. |
| Runecrafting | Non-combat | EA | Yes | 99 | Create runes from essence to supply Magic. |
| Farming Reworked Deep dive → | Non-combat | EA | Yes | 99 | Reworked farming with orchards, flowers, pests, watering and automation. |
| Ranching New Deep dive → | Non-combat | EA | Yes | 99 | New skill: manage animals that produce resources passively. |
| Hunting New Deep dive → | Non-combat | EA | Yes | 99 | New skill: set traps and hunt animals across different locations. |
| Herblore Reworked | Non-combat | EA | No | 99 | Reworked potion-making skill, added to the Early Access build. |
| Thieving Reworked | Non-combat | EA | Yes | 99 | Steal from NPCs, stalls, chests and heists across locations. |
| Agility Reworked | Non-combat | EA | No | 99 | Completely reworked agility skill, added at Early Access. |
| Beastcrafting New New skills → | Non-combat | EA | Yes | 99 | New skill; prototyped in November 2025; full mechanics not published. |
| Astrology Reworked | Non-combat | EA | No | 99 | Reworked constellation skill with knowledge nodes and global bonuses. |
| Summoning Roadmap → | Non-combat | Pre-1.0 | — | — | Returning skill on the pre-1.0 roadmap; not in Early Access. |
| Construction New Roadmap → | Non-combat | Pre-1.0 | — | — | New skill on the pre-1.0 roadmap; not in Early Access. |
| Archaeology Roadmap → | Non-combat | Pre-1.0 | — | — | Returning skill on the pre-1.0 roadmap; not in Early Access. |
| Enchantment New Roadmap → | Non-combat | Pre-1.0 | — | — | New skill on the pre-1.0 roadmap; not in Early Access. |
Swipe the table horizontally to see every column.
Skills without a guide link are covered by this table. A page per skill would be filler until the developer publishes real mechanics, so the confirmed information stays here.
What changed from the first game's roster
The headline number is 29 at full release, but the composition matters more than the count:
- Five new-to-series skills: Ranching, Hunting, Beastcrafting, Construction and Enchantment. The first three are in Early Access.
- Four reworked returning skills: Farming, Astrology, Herblore and Agility. Farming's rework is the most detailed publicly.
- Two returning roadmap skills: Summoning and Archaeology. They are not new; they appear in the pre-1.0 column.
- Township is absent from the published roster and roadmap. We do not know whether it will ever return.
The distinction matters because several pre-launch pages describe Astrology, Herblore and Agility as “new skills”. They are reworks. The five new skills page keeps the list honest.
Straight answers
Frequently asked questions
- How many skills are in Melvor Idle 2 Early Access?
- The November 17, 2026 build has 25 skills: 8 combat skills and 17 non-combat skills. The full release plans 29 skills.
- What is the maximum skill level?
- Early Access caps skills at 99. The full release plans a base cap of 120. The free demo caps skills at 60.
- What are the five new Melvor Idle 2 skills?
- The five new-to-series skills are Ranching, Hunting, Beastcrafting, Construction and Enchantment. The first three are in Early Access; Construction and Enchantment are on the pre-1.0 roadmap.
- Are Astrology, Herblore and Agility new?
- No. They are returning Melvor Idle skills with reworked designs. They are not in the free demo but are part of the 25-skill Early Access roster.
- Is Township in Melvor Idle 2?
- Township does not appear on the published Melvor Idle 2 roster or the pre-1.0 roadmap. That does not prove it will never be added, but there is no official announcement of it for this game.
- Are all 25 skills in the demo?
- No. The demo excludes Astrology, Herblore and Agility. All other alpha skills are included below the level 60 cap.
Audit trail
Sources & verification
All links checked November 6, 2026
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Melvor Idle community wiki · Accessed November 6, 2026
Used for: Reference for which skill names are returning from the first game (for example Summoning and Archaeology) and the absence of Township from the published MI2 roster.
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Games by Malcs · November 20, 2025
Used for: Farming rework, Ranching animals, Mastery Guilds, Event Log, pets, soundtrack, Hunting and Beastcrafting prototypes.
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Games by Malcs · June 12, 2026
Used for: Combat Update: 12 skills, 731 items, 135 monsters, 40 spells, 34 prayers, 12 pets, Mastery Guild design and skill reworks.
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Games by Malcs · September 29, 2026
Used for: 25-skill alpha roster, pre-1.0 roadmap infographic, Astrology and Combat Mastery Guild, Next Fest plans, mobile and web plans.
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Games by Malcs · October 19, 2026
Used for: Demo availability, level 60 cap, Act 1, skill exclusions, estimated playtime and forward-compatible saves.
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Games by Malcs · October 29, 2026
Used for: Early Access date and contents, Jagex publishing deal, demo save transfer, Next Fest results and planned launch changes.
Source links open the original publisher. Where the developer has not published a detail, this guide labels it as unknown instead of filling the gap from the first game.